● tutorial two · ages 14–18

Build a brand from scratch.

Not "pick a font and make a logo." The whole thing — finding the idea, drawing it badly, turning it into code, making a hundred versions, choosing one, putting it on real products, and writing down the plan.

The badge on the right is the finished result of exactly this process. It started as marker on cardboard. This guide walks the entire road between those two points, using the real decisions, the real dead ends, and the real work that got scrapped.

If you've done Code Your Own Badge, this is the next step up — that one taught you the tool, this one teaches you the job.

💡 Time: read it in 30 minutes. Doing it takes weeks, and that's normal. Brands aren't built in an afternoon by anyone.

The finished Side Quest gold badge
The end of the road. Now here's the road.
1

Find the Idea

before any drawing happens

A brand is not a logo. A brand is an idea that a logo points at. If you skip this step you'll spend weeks making something that looks fine and means nothing, and you won't understand why it feels empty.

You need three sentences before you draw anything:

  • What is it? — "A zine about the detours people end up taking, that also lives as comics, music and merch."
  • Who's it for? — "People mid-detour who don't have a map."
  • What does it believe? — "The detour is where the good stuff is."

That third one is the important one. It's the thing your logo will have to carry. Vague beliefs make vague logos.

How it went for Side Quest The belief came first: don't stop, and find the sunny side of the ups and downs. Every single design decision later — the stop sign, the sun, the globe — traces back to that one sentence. When a choice was hard, that sentence broke the tie.
2

Sketch It Ugly

paper first, always

Draw it by hand before you touch a computer. Not because hand-drawing is magic, but because it's fast and you're not precious about it. On paper you'll make twenty bad versions in an hour. On a computer you'll make one, spend three hours nudging it, and get attached to something mediocre.

Rules for this step: use whatever's around, don't erase, fill the page, and don't judge anything yet.

How it went for Side Quest The original was marker and colored pencil on a piece of brown cardboard. Wobbly letters, uneven rings, a globe that isn't round. It looked nothing like the final badge — but the globe, the layered rainbow rings, and the "with Rodrius" tag were all already there. The cardboard sketch decided the bones. Everything after was refinement.

⚠️ Do not skip to Canva. A template gives you something that looks professional and means nothing, and it'll look like eight hundred other brands. Your ugly sketch is worth more than a polished template.

3

Make It Digital

from paper to vector

Now you rebuild the sketch as a vector — a logo made of shapes and math instead of pixels, so it stays razor sharp at any size, from a favicon to a billboard. This is what SVG is for, and it's what Code Your Own Badge teaches.

Two things matter here:

KeepFix
The bones — the shapes and arrangement that made the sketch feel right The wobble — uneven spacing, crooked circles, inconsistent line weight

The trap is fixing too much. If you clean up every irregularity you'll end up with something sterile that could belong to anybody. Some of the wobble is the character.

How it went for Side Quest The first digital version was too clean — smooth gradients, tidy rounded type. It looked like a generic app icon. The fix wasn't better technique, it was deliberately putting roughness back in: torn-paper shapes, letters tilted at different angles, mixed typefaces. The cleanup went too far and had to be walked back.
4

Iterate Out Loud

the part nobody shows you

This is the longest step and the one every tutorial lies about. You will not get it right on attempt three. You'll produce versions you're excited about, show someone, and realize they're wrong. That's the process working, not failing.

Three habits that make iteration actually productive:

Habit 01

Change one thing

Change the type or the color or the layout — not all three. Otherwise you can't tell what actually improved it.

Habit 02

Keep everything

Never delete a version. Today's reject is next month's answer, and it happens constantly.

Habit 03

Say why

"I don't like it" is a dead end. "The letters feel too cartoonish for something this raw" tells you what to fix.

How it went for Side Quest The wordmark went through rounded bubble type, chrome Y2K, glitch, grunge stencil, and comic-book pop art — all rejected. The breakthrough came from a specific piece of feedback: "too cartoonish for the rawness I was going for." That sentence pointed straight at ransom-note collage lettering, which was right. Vague feedback would have produced another three wrong versions.
5

Build the System

one logo is not enough

Here's what separates a brand from a logo: real brands need the same mark in many situations. On white, on black, in one ink for embroidery, tiny as a favicon, huge on a hoodie. If you only made one version, you'll bodge the rest and it'll look sloppy.

A minimum system is four files:

  • Primary — full color, your default
  • One-color — for stamps, embroidery, single-ink printing
  • Small-size — simplified; fine detail removed so it survives at 32px
  • Dark background — because your primary probably disappears on black

Then lock your colors and fonts in writing. Actual hex codes, actual font names. "Kind of a blue" is not a brand color.

#182530
#F8F2E6
#EAAC44
#2CA79B
#4C8FD6
#E15A2C
How it went for Side Quest Nine full color palettes were built — classic, deep sea, sunset pop, night mode, flat minimal, mono line, chrome, glitch, grunge. The silhouette never changes; only the mood does. Each one gets assigned to a zine issue, and that palette then runs the whole campaign: cover, promo, merch capsule. Nine palettes is two-plus years of quarterly issues before you repeat — and a new drop becomes a palette swap instead of a redesign.

💡 This is the DRY principle from the first tutorial, applied to a whole brand. Define once, reuse everywhere.

6

Pick the One

committing is the hard part

At some point you have to stop exploring and choose a primary. Everything else becomes a supporting variant. This is genuinely uncomfortable and most people stall here.

Test your candidates against real conditions, not a nice presentation slide:

  • Shrink it to 32×32. Can you still tell what it is?
  • Print it in black and white. Does it hold up with no color?
  • Put it next to three brands you admire. Does it look intentional or accidental?
  • Show someone for two seconds, then ask what they saw.
  • Does it still point at your sentence from Step 1?
How it went for Side Quest The gold-plated version won because it made the idea literal: the detour is treated like a prize, an award you'd actually pin on. That's the belief from Step 1, rendered in metal. The other eight palettes stayed on — one assigned per zine issue, which then sets that issue’s merch capsule too.
7

Put It On Things

where a logo becomes a brand

A logo sitting in a folder isn't a brand. It becomes one when it shows up consistently across real surfaces.

SurfaceWhat you need
WebsiteSVG for the nav, PNG favicon, social share image
App iconSimplified version — fine detail dies at icon size
StickersCheapest way to test if people actually want it
Shirts / hoodiesOne palette per drop, keeps it collectible
Pins / patchesHighest margin, most collectible, best proof of quality

Print shops will ask for vector files with text converted to outlines — meaning the letters are locked in as shapes so the font isn't needed. Free tools like Inkscape do this in one click.

⚠️ Test at real size before ordering a hundred of anything. Print one at home. Things that look great on screen can turn to mud at 2 inches wide.

8

Give Something Away

the move most people skip

The strongest brands teach. Not as charity — because teaching does four things at once that advertising can't:

Effect 01

People find you

Someone searching how to do a thing finds your free guide. No ad spend.

Effect 02

You prove it

Teaching the skill proves you have it. Way stronger than claiming it.

Effect 03

They value the work

Someone who's tried it understands why the real thing costs what it costs.

The thing you give away should be your belief in action, not a random freebie. If it doesn't connect to your Step 1 sentence, it's just noise.

How it went for Side Quest The brand says the detour is where good things are, and that you can make things yourself. So the giveaway is a free tutorial teaching a 14–18 year old to build a real logo with a text editor and a browser — no subscription, no expensive software, no degree. That's the belief delivered as a product instead of written about in an issue. It's a permanent tab on the site, not a marketing afterthought.
9

Write the Plan

boring, necessary, short

Last step. Write it down — not a fifty-page document nobody reads. One page you'd actually revisit. If you can't fill these in, you have thinking left to do, and that's useful to find out now.

The one-linerWhat this is, in one sentence, no buzzwords
Who it's forSpecific. "Everyone" means nobody.
What it believesYour Step 1 sentence
What you sellProducts, services, or attention — name it honestly
Where it livesSite, app, shop, socials — which ones, and what each is for
How you know it's workingTwo or three numbers you'll actually check
What could kill itBe honest. Then write what you'd do about it.

💡 Revisit it every few months. Plans that never change were never real plans — they were wishes.

The Whole Arc

what it actually looked like

Compressed, so you can see the shape of it:

Marker on cardboardWobbly globe, rainbow rings, hand-lettered. The bones.
Background removedCut out of the photo, turned into a usable image.
First vectorClean, smooth — and too generic. Lost the character.
Six palettesSame shape, different moods. System thinking starts.
Type explorationsChrome, glitch, grunge, stacked, diagonal. Most rejected.
Stop sign addedThe idea gets literal. Meaning locks in.
Sun addedGlobe → stop sign → sun. The full sentence, in shapes.
Round badgeRestructured from a wide lockup into one circular mark.
Pop art typeRejected — too cartoonish for the tone.
Collage letteringRansom-note cut-outs. This was the answer.
Gold platingThe detour rendered as a prize. Primary logo.
Contrast fixLetters outlined so every one reads. Small fix, big difference.
Merch package22 organized files, production ready.
TutorialThe process becomes a product.

💡 Count the rejections in that list. That ratio is normal. Nobody's first idea is their best one — they just don't publish the other twelve.

!

Common Mistakes

skip these, save months
MistakeDo this instead
Logo before ideaWrite your three sentences first. Always.
Too many ideas in one markThree elements max. Side Quest has exactly three.
Chasing trendsTrends date fast. Meaning doesn't.
Only one versionBuild the four-file minimum system.
Never testing smallCheck at 32px before you commit to anything.
Deleting rejectsKeep every version. You'll want them.
Waiting to feel readyYou won't. Ship it and improve it in public.

Your Starter Kit

everything free

You don't need to buy anything to do all nine steps:

SketchingPaper. Whatever pen is nearby.
Code editorNotepad, TextEdit, or VS Code (free)
PreviewAny web browser you already have
Vector cleanupInkscape (free, converts text to outlines)
Color pickingCoolors.co (free)
FontsGoogle Fonts (free, commercial use OK)
ReferenceMDN Web Docs for anything SVG
SellingPrintful, Redbubble — no upfront cost

💡 The badge in this guide was built with exactly this stack. No paid software touched it at any point.

Now go make your ugly sketch. That's the actual first step, and it's the one people skip.